For the second iteration, I switched to Unity 3d for greater ease of doing 3d graphics and physics, and relatively easy integration with online multiplayer services offered by photon fusion. I changed the gameplay to revolve around lives and discrete jumps as I found this to be a clearer mechanic and win condition.
I'm currently working on yet another version of the game which simplifies the visuals and adds more depth to the player's input, as they now have several options of different moves they can do, each of which plays a different sound.







